65 cards found.

Aerial Modification

Enchantment Aura   {4}{W} (5)

Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +2/+2 and has flying.

Illus. Jung Park


Color Identity: W,White
Printings:
Aether Revolt (Uncommon)

Foreign Names:

Formats:

Artisan's Sorrow

Instant {3}{G} (4)

Destroy target artifact or enchantment. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Some seers read bones or entrails. Others just like to break things.

Illus. Jung Park


Color Identity: G,Green
Printings:
Theros (Uncommon)

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Formats:

Blade of the Bloodchief

Artifact Equipment   {1} (1)

Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip {1}

Illus. Jung Park


Color Identity:
Printings:
Zendikar (Rare)

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Blighted Gorge

Land (0)

{t}: Add {C}.
{4}{R}, {t}, Sacrifice Blighted Gorge: It deals 2 damage to any target.
The land is dying, but it will not go peacefully.

Illus. Jung Park


Color Identity: Red
Printings:
Battle for Zendikar (Uncommon)

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Formats:

Bountiful Promenade

Land (0)

Bountiful Promenade enters the battlefield tapped unless you have two or more opponents.
{t}: Add {G} or {W}.
No pilgrimage to Valor's Reach is complete without a stroll through its celebrated shopping district.

Illus. Jung Park


Color Identity: Green,White
Printings:
Battlebond (Rare)

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Brawler's Plate

Artifact Equipment   {3} (3)

Equipped creature gets +2/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Illus. Jung Park


Color Identity:
Printings:
Magic Origins (Uncommon)

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Burst Lightning

Instant {R} (1)

Kicker {4} (You may pay an additional {4} as you cast this spell.)
Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.



Color Identity: R,Red
Printings:
Mystery Booster (Common)

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Caustic Tar

Enchantment Aura   {4}{B}{B} (6)

Enchant land
Enchanted land has "{t}: Target player loses 3 life."

Illus. Jung Park


Color Identity: B,Black
Printings:
Mystery Booster (Uncommon)

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Chief of the Foundry

Artifact Creature Construct   2 / 3   {3} (3)

Other artifact creatures you control get +1/+1.
The foundries of Kaladesh run like clockwork under the supervision of their formidable overseers.



Color Identity:

Chromatic Lantern

Artifact {3} (3)

Lands you control have "{t}: Add one mana of any color."
{t}: Add one mana of any color.

Illus. Jung Park


Color Identity:


Civic Saber

Artifact Equipment   {1} (1)

Equipped creature gets +1/+0 for each of its colors.
Equip {1}
Those without a guild signet often display a different form of protection.

Illus. Jung Park


Color Identity:
Printings:
Return to Ravnica (Uncommon)

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Formats:

Comet Storm

Instant {X}{R}{R} (2)

Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.)
Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

Illus. Jung Park


Color Identity: R,Red

Concealed Courtyard

Land (0)

Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{t}: Add {W} or {B}.
Where high society and dark opportunity intersect.

Illus. Jung Park


Color Identity: White,Black
Printings:
Kaladesh (Rare)

Foreign Names:

Formats:

Crucible of the Spirit Dragon

Land (0)

{t}: Add {C}.
{1}, {t}: Put a storage counter on Crucible of the Spirit Dragon.
{t}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.

Illus. Jung Park


Color Identity:
Printings:
Fate Reforged (Rare)

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Formats:

Dazzling Ramparts

Creature Wall   {4}{W} (5)

Defender
{1}{W}, {t}: Tap target creature.
When Anafenza holds court under the First Tree, the gates of Mer-Ek are sealed. No safer place exists in all of Tarkir.

Illus. Jung Park


Color Identity: W,White
Printings:
Khans of Tarkir (Uncommon)

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Formats:

Desert of the True

Land Desert   (0)

Desert of the True enters the battlefield tapped.
{t}: Add {W}.
Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Illus. Jung Park


Color Identity: White
Printings:
Commander 2020 (Common)

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Formats:

Destructive Force

Sorcery {5}{R}{R} (7)

Each player sacrifices five lands. Destructive Force deals 5 damage to each creature.
The end of the world rarely comes quietly.

Illus. Jung Park


Color Identity: R,Red
Printings:
Magic 2011 (Rare)

Foreign Names:

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Devastating Summons

Sorcery {R} (1)

As an additional cost to cast this spell, sacrifice X lands.
Create two X/X red Elemental creature tokens.
Things born in magma are always angry.

Illus. Jung Park


Color Identity: R,Red
Printings:
Rise of the Eldrazi (Rare)

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Formats:

Dragonloft Idol

Artifact Creature Gargoyle   3 / 3   {4} (4)

As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.
The idols were forged during the time of the Khanfall, when the dragons came to rule Tarkir and its people aligned themselves with the five dragonlords.

Illus. Jung Park


Color Identity:
Printings:
Dragons of Tarkir (Uncommon)

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Formats:

No results found.
Bummer

65 cards found.